Mr. Crandley,
This school semester was full of hard work, and I really had to commit myself to this class because I wanted to pass. So in the sense of committing myself to this class, I am confident that I did a good job because I did my very best to do every single thing as best as possible. I even made sure that I implemented all the concepts of game design theory into my project prototypes, but for the sake of this letter I’ll only focus on proving to you, sir, how I implemented some of the concepts of design theory into my project prototypes. I implemented the concepts of design theory into my project prototypes; namely by being exposed to constructive criticism, by gaining an understanding of the game production process through my prototypes, and by understanding that I’m passionate about creating stories.
To start off, I managed to implement the concepts of game design theory into my project prototypes by exposing myself to constructive criticism. As an example, my first video game creation had a TacoCat blaster that blasted just an ordinary blast, but after receiving a few critiques I looked back at them and I discovered one that helped me provide for the future users of my game, a unique user experience. The comment said that I should use tacos as blasters since our main character was a TacoCat. Secondly, I also implemented some of the concepts of game design theory by gaining an understanding of the game production process. Once I gained an understanding of the game production process learned that before I created any game I would have to brainstorm ideas that would hopefully inspire my next creation, I also had to storyboard, which some of the concepts of game design theory. Last but not least, I also managed to implement other concepts of design theory into my project prototypes by understanding that I’m passionate about creating stories, and since I discovered that I learned how to develop good background story, which is another concept of game design theory. Now, I thank you for taking the time to look at my web page, and I hope you enjoy looking through it.
Sincerely, Nestor Garcia
This school semester was full of hard work, and I really had to commit myself to this class because I wanted to pass. So in the sense of committing myself to this class, I am confident that I did a good job because I did my very best to do every single thing as best as possible. I even made sure that I implemented all the concepts of game design theory into my project prototypes, but for the sake of this letter I’ll only focus on proving to you, sir, how I implemented some of the concepts of design theory into my project prototypes. I implemented the concepts of design theory into my project prototypes; namely by being exposed to constructive criticism, by gaining an understanding of the game production process through my prototypes, and by understanding that I’m passionate about creating stories.
To start off, I managed to implement the concepts of game design theory into my project prototypes by exposing myself to constructive criticism. As an example, my first video game creation had a TacoCat blaster that blasted just an ordinary blast, but after receiving a few critiques I looked back at them and I discovered one that helped me provide for the future users of my game, a unique user experience. The comment said that I should use tacos as blasters since our main character was a TacoCat. Secondly, I also implemented some of the concepts of game design theory by gaining an understanding of the game production process. Once I gained an understanding of the game production process learned that before I created any game I would have to brainstorm ideas that would hopefully inspire my next creation, I also had to storyboard, which some of the concepts of game design theory. Last but not least, I also managed to implement other concepts of design theory into my project prototypes by understanding that I’m passionate about creating stories, and since I discovered that I learned how to develop good background story, which is another concept of game design theory. Now, I thank you for taking the time to look at my web page, and I hope you enjoy looking through it.
Sincerely, Nestor Garcia
Game 1 Project
My game one project inspiration was...
The picture below is my game prototype
Storyboarding
While I was still making my first game, I received some critiques from my peers, but there was one specifically that really helped me improve my game, and gave me an idea of what I would work on during my second game project. Basically, one of my classmates thought that the objective of my game, which was just killing enemies and surviving, was not enough. He thought that my game would be a lot better, and less of a fun killer if I incorporated a story in my game, and I did which is what my game 2 project revolved around.
Game 2 Project
As I mentioned before I had to create a story for my game 2 project; the objective was still sort of the same for this project but it also experienced a bit of an improvement. In my first game project the objective was to shoot at random enemies and stay alive, but for my game 2 project the enemies were no longer random.
El Jefe is TacoCat's boss; El Jefe is the evil boss, the one that wants to get rid of all the animals. So for this game the objective is to deliver the tacos to all the animals, and TacoCat can only do that by shooting the tacos at that animals.
The image below has all the characters of my game in it.
The image below has all the characters of my game in it.
And that is pretty much it as far as my second game goes.
Game 3 Project-Insanity, Dementia and Madness
The list above are all the ideas that led to the creation of my third game.
The following pictures are picture of parts of my game three prototype.
And in the ending something unexpected happens.